Computer Graphics II Ray Tracer
Wednesday, April 30, 2008
Checkpoint 5: Reflection
Here's an image with a perfectly reflected ball.
Here's an image with a semi-reflective ball.
Friday, April 18, 2008
Checkpoint 4: Procedural Shading with Bonus
Checkpoint 4
Bonus
Monday, April 14, 2008
Checkpoint 3: Basic Shading Bonus
We added support for multiple light sources.
Here's the data for the added light:
2nd Light position = { -2.0f, 4.0f, 15.0f }
2nd Light direction = { -0.2f, 1.2f, -1.0f }
2nd Light angle = 50 degrees
Checkpoint 3: Basic Shading
The following coordinates have changed for a better image:
lookAt = { 0.0f, 25.0f, 15.0f }
Light position = { 10.0f, 40.0f, 35.0f }
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Checkpoint 5: Reflection
Checkpoint 4: Procedural Shading with Bonus
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Checkpoint 3: Basic Shading
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Super Dave
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