Computer Graphics II Ray Tracer
Thursday, May 15, 2008
Checkpoint 7: Tone Reproduction with bonus
Here's the final submission complete with eight pictures!
- Ward Model -
Lmax = 1 nitt:
Lmax = 100 nitts:
Lmax = 1000 nitts:
- Reinhard Model -
Lmax = 1 nitt:
Lmax = 100 nitts:
Lmax = 1000 nitts:
- Bonus -
Using Reinhard model
Lmax = 1000 nits
Key value = 5%:
Key value = 36%
Sunday, May 11, 2008
Checkpoint 6: Transmission
Here it is:
This one I turned off the shadow like the light was passing through the glass, but:
Wednesday, April 30, 2008
Checkpoint 5: Reflection
Here's an image with a perfectly reflected ball.
Here's an image with a semi-reflective ball.
Friday, April 18, 2008
Checkpoint 4: Procedural Shading with Bonus
Checkpoint 4
Bonus
Monday, April 14, 2008
Checkpoint 3: Basic Shading Bonus
We added support for multiple light sources.
Here's the data for the added light:
2nd Light position = { -2.0f, 4.0f, 15.0f }
2nd Light direction = { -0.2f, 1.2f, -1.0f }
2nd Light angle = 50 degrees
Checkpoint 3: Basic Shading
The following coordinates have changed for a better image:
lookAt = { 0.0f, 25.0f, 15.0f }
Light position = { 10.0f, 40.0f, 35.0f }
Monday, March 31, 2008
CheckPoint 2: Camera Modeling
Here's checkpoint 2:
Notice how the plane doesn't go all the way past the bottom of the screen like it does in checkpoint 1. This is because our ray tracer is correct. This is because the view plane is at z-coordinate is -1. Everything is working fine.
Older Posts
Home
Subscribe to:
Comments (Atom)
Blog Archive
▼
2008
(8)
▼
May
(2)
Checkpoint 7: Tone Reproduction with bonus
Checkpoint 6: Transmission
►
April
(4)
►
March
(2)
About Me
Super Dave
View my complete profile