Computer Graphics II Ray Tracer
Monday, March 31, 2008
CheckPoint 2: Camera Modeling
Here's checkpoint 2:
Notice how the plane doesn't go all the way past the bottom of the screen like it does in checkpoint 1. This is because our ray tracer is correct. This is because the view plane is at z-coordinate is -1. Everything is working fine.
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CheckPoint 2: Camera Modeling
Checkpoing 1: Setting the scene
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